Atmosphere Shader V2 [Blender 2.82 and Above]
Volume Based Atmosphere Shader:
- Volumetric atmosphere shader based on Barometric-Formula
- Physically accurate and easy to use earth shader
- Pseudo volumetric cloud shader
Made For Precision:
For precise and physically accurate simulations of atmosphere density and clouds!
This shader is based on the Barometric Formula to calculate its density as precise as possible. As far as i am conerned the only openly available shader for Blender that uses proper physical values to calculate its outcome and can be adapted for any planet, with the highest amount of precision!
A Pro product meant for strong machines and the wish for no compromises!
The Blendfile is under and free to use in any way!
A commonly experienced problem is hard borders on the Atmo. To avoid this keep the dimensions of the planet bellow a couple thousand Blender units or turn down the ozone density to get better quality fading!
If you experience any problems with the shaders be sure to visit this Blenderartist thread as it most likely has a solution for you!
Disclaimer!
This product took weeks to finalize and a lot of work to get ready for marketing so if you feel like you can afford it, please tip me with a small amount of money! Its highly appreciated!
Barometric-Formula Based Atmoshpere, Clouds and Earth Shader